![]() If you are not using your own locally built verison of the engine you should be able to simply download the Steam SDK and skip to this step: # Retail Builds Skip to This Stepīinaries, DLL copying # Engine/Source/ThirdParty/SteamworksĬopy the entire contents of the downloaded SDK toĮngine/Source/ThirdParty/Steamworks/Steamv129a Please note that recompiling the engine and modifying the Steamworks build cs is not required. Identify what the latest version is that you are downloading, such as "v129a" # Github Engine Builds vs Retail UE4 Builds ![]() (in 4.7 and beyond you dont need to do this step, you will find the Steam binaries in Engine/Binaries/ThirdParty/Steamworks) You do not need to have been Greenlit to start using the Steam SDK during your game's development process. This is my guide to getting Steamworks running with your game! 16 Packaging w/ Steam for Shipping Builds.6 Engine/Binaries/ThirdParty/Steamworks.3 Github Engine Builds vs Retail UE4 Builds.Steam, Using the Steam SDK During Development - Epic Wiki # Steam, Using the Steam SDK During Development
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